Answer by DarthDisembowel
This just happened to me and I finally figured out it was due to a While loop in a Start function whose condition was never met.
View ArticleAnswer by DarthDisembowel
Apparently several things can generate this error. In my case I was getting spammed with "!IsNormalized " whenever I turned on Shadow Cascades in the Quality Settings. I only had 2 directional lights...
View ArticleAnswer by DarthDisembowel
Here's some C# code I use for spaceship turrets. I feel this could be simplified a bit but I was never able to get it to work without saving the local rotation and reapplying them to the axes I don't...
View ArticleAnswer by DarthDisembowel
So I spent a few hours stripping down my game to just the geometry, cleaning out unused assets and using a single texture for everything, so that I would have a small enough package to submit with the...
View ArticleAnswer by DarthDisembowel
Found the culprit (at least in my case). Many of my rooms and corridor segments had materials with multiple elements. Some of these sub-materials were cutout materials. I guess the occlusion baking...
View ArticleAnswer by DarthDisembowel
Here is the ID of the bug I entered for the occlusion issues (I managed to reproduce it even after making all materials opaque in the first test project I made, though that same workaround works in my...
View ArticleAnswer by DarthDisembowel
I had the same problem until I found the following post where _dns_ says to go into the Import Settings of your imported models and turn on Generate Lightmap UVs. Immediately fixed the issue and...
View ArticleAnswer by DarthDisembowel
I just discovered that disabling terrain during the bake allowed me to bake without crashing. Obviously not a permanent solution but a decent workaround for me at the moment since the terrain is mostly...
View Article
More Pages to Explore .....